Capture Rate
Pick a Pal and its condition to compare every sphere using the recovered version 1.0 capture formula. The calculator shows both the reticle percentage and the higher real catch chance. A normal back bonus prevents a sphere bounce; it does not multiply capture chance. Enter Wispaw's +1–5 Capture Power below only when its partner-skill condition applies.
Formula, assumptions & sources
Palworld 1.0 evaluates Capture Power against the target level, applies remaining HP, status, species, Alpha and world-rate factors, then converts the result separately for the reticle and the real capture roll:
Advantage = clamp((CapturePower − PalLevel + 50) / 99, 0, 1)HPFactor = 1.3−CurrentHP/MaxHP;A = HPFactor × AdvantageBaseChance = 256 × A9below 0.5, otherwise1 − (2 − 2A)9/2BaseChance ×= (1 + StatusBonus) × SpeciesMultiplier × AlphaMultiplier × WorldCaptureRateActualChance = BaseChance1/3;Reticle = BaseChance5/12- Statue ranks add +0.5 Capture Power each; Alpha/Boss targets use ×0.7 of their species multiplier.
Source: Palworld Wiki — Capture Power, current version 1.0 mechanics. Species multipliers come from the current local game-data extraction.
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